it can be disabled with f4.
Additionally a circle is drawn around the pointer, which can be disabled in the lua script.
moreover i added a simple script, so if you move over ammo you get satchel charges.
Use version 2, v1 don't work for other player exept id 1, because it looks like they detonate before the hook catch them. If you can fix it or help, it would be better than v2.
files:
refill_charge.lua
satchel_charge_v1.lua (bugged)
satchel_charge_v2.lua
1× editiert, zuletzt 11.07.13 20:51:55
Zugelassen von Yates
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