parse("equip "..p.." 50")
Anyone know why it dosent work?
----------------------------------------------------- -- Zombe Mod Script by Holloweye -- ----------------------------------------------------- if sample==nil then sample={} end sample.fast={} function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.fast.hp=initArray(99) state = 0 first = 1 tspawmx = 0 tspawny = 0 parse("mp_infammo 1") parse("mp_autoteambalance 0") parse("mp_freezetime 0") --parse("bot_jointeam 1") -------------------------------------- -- MAKE ZOMBIES -- -------------------------------------- addhook("spawn","sample.fast.spawn") function sample.fast.spawn(p) 	--msg2(p,"Test: " .. player(p,"team")) 	if (player(p,"team")==1) then 		if(first == 1)then 			first = 0 			tspawnx = player(p,"x") 			tspawny = player(p,"y") 		end 		parse("setmaxhealth "..p.." "..250) 		parse("sethealth "..p.." "..250) 		parse("setmoney "..p.." "..0) 		sample.fast.hp[p]=250 		parse("strip "..p.." "..2) 		parse("strip "..p.." "..55) 		parse("equip "..p.." 50") 	else 		parse("setmoney "..p.." "..15000) 	end end addhook("collect","sample.fast.collect") function sample.fast.collect(p,iid,type,ain,a,mode) 	if (player(p,"team")==1) then 		if(type==50)then 		else 			parse("strip "..p.." "..type) 		end 	end end addhook("die","sample.fast.death") function sample.fast.death(p,killer,weapon,x,y) if(player(p,"team")==2)then 	local antal = 0 	local i 	for i = 1, 32 do 		if (player(i,"exists")==true and player(i,"team")==2) then 			 antal = antal + 1 		 end 		 	end 	if(antal>1)then 		if(state==0)then 	 local t = "@swap "..p.." t" 		 if t:sub(1, 6) == "@swap " then 	 	local pl = t:sub(7, 8) 	 	local team = t:sub(9) 	 	for word in team:gmatch("[^%s]+") do 	 	 team = word 	 	 break 	 	end 	 	parse("make"..team.." "..pl) 		 end 		 parse("spawnplayer "..p.." "..tspawnx.." "..tspawny)--17/70 - 26/79 		 --parse("equip "..p.." 50") 		end 	end else 	if(state==0)then 	local t = "@swap "..p.." t" 	 if t:sub(1, 6) == "@swap " then 	local pl = t:sub(7, 8) 	local team = t:sub(9) 	for word in team:gmatch("[^%s]+") do 	 team = word 	 break 	end 	parse("make"..team.." "..pl) 	 end 	parse("spawnplayer "..p.." "..tspawnx.." "..tspawny)--17/70 - 26/79 	--parse("equip "..p.." 50") 	end end end addhook("hit","sample.fast.hit") function sample.fast.hit(p,source,weapon,hpdmg,apdmg) 	if (player(p,"team")==1) then 		if (sample.fast.hp[p] > 0) then 			if (sample.fast.hp[p] >= hpdmg) then 				sample.fast.hp[p]=sample.fast.hp[p]-hpdmg 				parse("sethealth "..p.." "..250) 			else 				parse("sethealth "..p.." "..player(p,"health")+sample.fast.hp[p]) 				sample.fast.hp[p]=0 			end 		end 	end end addhook("endround","sample.fast.endround") function sample.fast.endround(mode) 	state = 1 	local i 	for i = 1, 32 do 		if (player(i,"exists")==true and player(i,"bot")==false and player(i,"team")==1) then 			 --msg2(i,"YES") 			 local t = "@swap "..i.." ct" 			 if t:sub(1, 6) == "@swap " then 			local pl = t:sub(7, 8) 		 	local team = t:sub(9) 		 	for word in team:gmatch("[^%s]+") do 		 	 team = word 			 break 			end 			parse("make"..team.." "..pl) 			 end 		 end 		 	end 	parse("mp_autoteambalance 1") 	--parse("mp_autoteambalance 1") end addhook("startround","sample.fast.startround") function sample.fast.startround(mode) 	state = 0 	parse("mp_autoteambalance 0") end