Skipper, Mapmaker PM me your skype as I'm going to send you the alpha version of my tileset. You're going to decide what is good and not and whether there is anything else needed.
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CS2D Mods Harry Potter ModSkipper, Mapmaker PM me your skype as I'm going to send you the alpha version of my tileset. You're going to decide what is good and not and whether there is anything else needed.
It will save maPmaKer a lit of time!
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1)Player recognizing
--Admins:
Every Admin has a unique character
from the game wich is a professor.
Every USGN ID is a different character.
List of IDs and characters, follows
below the ideas list.
--Players:
Players, CTs and Ts are random
Hogwards students.
2)The Beggining
There are 5 houses in a village, and
the players start all-together there,
except the Admins (USGN IDs listed below)
that start from the Professor Room.
The houses are formatted as a medieval
village like we see in Harry Potter films.
3)Saving the progress
Every one (1) minute, the system saves the
progress of each player using the following
data:
--Experience
4)Equipment
Every player, known as student, has a Wand
wich can be used to do either ofensive or
defensive skills. A list of skills, also known
as spells, follows in the end of the USGN ID
list.
5)Scoring System
As the players go to Hogwarts, they start gaining
experience by doing serveral things, like
helping professors with jobs and other stuff
like that. They also gain bigger amount of
experience by fighting. Some secret places on
the map can give you experience if you
discover them. Administrators can give experience
as well using a command.
6)Placing
Low level students, must stay in the limits
of the school, because of the danger. Students
with an experience greater that 10.000 points,
can visit the nearby town, go to the forest
and of course, get back to the school!
7)Timeline
Every player, except the professors, starts in
the Medieval village, and waits there for 1 minute
before the system telleports every player to the
train that will lead them to the school.
After they are in school, they must watch some
lessons, professros give. Lessons give experience
and if you miss them, you get warning from the
system that you lost a lesson! If you gain five
(5) warnings, you are being suspended! You lose
everything and you go back to the mediaval Village.
8)HUD
In the bottom of the screen, the player can
see their experience, and some info on the
next class:
-Lesson:
--Potions
--Herbology
--Defence Against Dark Arts
--Fly Lessos
Note that every lesson is inn a different room
and they are not close to eatch other so the
player must go earlier in the class.
-Countdown
This indicates in how many minutes the lesson
will start.
Players can also see how many warning they have.
MORE WILL BE ADDED SOON IN v2
THERE MAY BE BUG FIXES AND THEY WILL BE UPDATED
AS v1.1 ALL THE WAY TO v1.9
©2010 DaKnOb. All rights reserved!
©2010 HaRe. All rights reserved!
http://images2.wikia.nocookie.net/__cb20090524235733/harrypotter/images/c/c5/TheMaraudersMap.JPG
The Hogwarts Map from the PC game!
This will guve our mappers an idea! Also remember:
DaKnOb has written
Part from my conversation w/ Skipper explaining everything!
Sure, what type of script you made, which map should I create?
We are making a kinda funny mod.
Its called "Harry Potter Mod"
We don't have a tileset or so but we want an exact recreation of the Harry Potter map...
First off, players start in a Medieval Village, with 5 houses somewhere in the desert... There they can explore the village by moving around.
Then we need a train to take the students to the Hogwards (or however its called ) It will not start from somewhere, you will just need to make a train that fakely moves.
Its going to be like the original Harry Potter train. An old train with rooms. Add about 3-4 passenger cabins.
Then we need the "Forest". The forest is the forest near the school. There are a few trees in the start and then it gets thicker and darker. There may be some enemies in there... The forest is connected with school with a huge bridge, although we are going to make it accessible via teleport.
After that we need the "Town". A medium town with shops (shops will work on v2.0 but you can make them) that can be accesed and some houses...
And finally... thats why we came to you,
we need an exact copy of Hogwards...
Since we are going to make the script with lessons so the students can go and learn in all the classes, we need it as it. Here you can see a picture of the map of hogwards from the Harry Potter game for PC:
http://images2.wikia.nocook.../TheMaraudersMap.JPG
(Continious Lines are normal roads and the zig zag are stairs)
--STONE CIRCLE is the start of the forest. From there you can get in OWL's tower wich is a 3-floor tower and in hugrid's Hut wich is a place with pumpkins
--ROADS IN STAIRS
In the major stairs, a 10(or 9) floor staircase (with 1 basement) if you see a road starting from there and leading anywhere, add a portrait and we will do the rest
--CLASSSES
We need the following classes fully functionable for lesson(not mess):
-Potions [Z]
-Defence Against the Dark Arts [S]
-Herbology [It seems it has no letter for it]
-Flying Lessons [Transfiguration Yard - W]
Hope you are watching Harry Potter movies so you can make the map.
For any questions, don't hesitate to contact me!
Sure, what type of script you made, which map should I create?
We are making a kinda funny mod.
Its called "Harry Potter Mod"
We don't have a tileset or so but we want an exact recreation of the Harry Potter map...
First off, players start in a Medieval Village, with 5 houses somewhere in the desert... There they can explore the village by moving around.
Then we need a train to take the students to the Hogwards (or however its called ) It will not start from somewhere, you will just need to make a train that fakely moves.
Its going to be like the original Harry Potter train. An old train with rooms. Add about 3-4 passenger cabins.
Then we need the "Forest". The forest is the forest near the school. There are a few trees in the start and then it gets thicker and darker. There may be some enemies in there... The forest is connected with school with a huge bridge, although we are going to make it accessible via teleport.
After that we need the "Town". A medium town with shops (shops will work on v2.0 but you can make them) that can be accesed and some houses...
And finally... thats why we came to you,
we need an exact copy of Hogwards...
Since we are going to make the script with lessons so the students can go and learn in all the classes, we need it as it. Here you can see a picture of the map of hogwards from the Harry Potter game for PC:
http://images2.wikia.nocook.../TheMaraudersMap.JPG
(Continious Lines are normal roads and the zig zag are stairs)
--STONE CIRCLE is the start of the forest. From there you can get in OWL's tower wich is a 3-floor tower and in hugrid's Hut wich is a place with pumpkins
--ROADS IN STAIRS
In the major stairs, a 10(or 9) floor staircase (with 1 basement) if you see a road starting from there and leading anywhere, add a portrait and we will do the rest
--CLASSSES
We need the following classes fully functionable for lesson(not mess):
-Potions [Z]
-Defence Against the Dark Arts [S]
-Herbology [It seems it has no letter for it]
-Flying Lessons [Transfiguration Yard - W]
Hope you are watching Harry Potter movies so you can make the map.
For any questions, don't hesitate to contact me!
i go make sprite to server in last day ok based on skin
edited 2×, last 25.10.10 09:42:40 pm
I have a question...do we post here our done work???
I think this will be a awesome mod...and the name Harry Potter says enough...why if we get a little of Harry Potter to CS2D it be awesome...
FiiD has written
I have a question...do we post here our done work???
Yeah u can do that, Or eather contact us on PM or Skype
edited 1×, last 25.10.10 10:47:58 pm
Fix/tweak: Shadows, shape, lights, details.
Also, Get Skype guys!, I see that many of you don't have Skype at all.
Edit>I go now and make Wands and maybe new players
FiiD has written
I have MSN,ICQ,Gmail...do any other got something of this??? I had Yahoo but forgot my adress...
Edit>I go now and make Wands and maybe new players
Edit>I go now and make Wands and maybe new players
I have gMail. - Email address (only visible with login) -
YOU CAN POST ALL YOUR WORK HERE SO WE WILL ALL REVIEW IT!
I bet it will be fun !
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admins = {22068,1,}-- Put Admins U ID's Here hogwarts_x = 0 -- Put here hogwarts x NOT TILE just X hogwarts_y = 0 -- Put here hogwarts y NOT TILE just Y wood_x = 0 -- Put here wood x NOT TILE just X wood_y = 0 -- Put here wood y NOT TILE just Y function Array(size,value) 	local array = {} 	for i = 1, size do 		array[i]=value 	end 	return array end experience=Array(32,0) -- Starting EXP = 0 defence=Array(32,2) -- Starting DEF = 2 coins=Array(32,100) -- Starting COINS = 100 function find(table,value) for i,v in ipairs(table) do if v == value then return true end end end function teacher(id) -- if its admin (Teacher) local val 	if find(admins,player(id,"usgn")) then 		val = "true" 	else 		val = "false" 	end return val end addhook("leave","hw_leave") function hw_leave(id) 	if (player(id,"usgn") > 0) then 		local usgn=player(id,"usgn") 		data=experience[id].." "..defence[id].." "..coins[id] 		filei=io.open("sys/lua/hw/data/"..usgn..".txt","w") 		file=assert(filei) 		file:write(data) 		file:close() 	end 	experience[id]=0 	defence[id]=2 	coins[id]=100 end addhook("minute","minute_save") function minute_save() 	for 1,32 do 		if (player(id,"usgn") > 0) then 			local usgn=player(id,"usgn") 			data=experience[id].." "..defence[id].." "..coins[id] 			filei=io.open("sys/lua/hw/data/"..usgn..".txt","w") 			file=assert(filei) 			file:write(data) 			file:close() 		end 	end end function hmsg2(id,clr,msg) 	parse("sv_msg2 "..id.." ©"..clr..""..msg) end function hmsg(clr,msg) 	parse("sv_msg ©"..clr..""..msg) end function totable(t,match) 	local cmd = {} 	if not match then match = "[^%s]+" else match = "[^"..match.."]+" end 	for word in string.gmatch(t, match) do 		table.insert(cmd, word) 	end 	return cmd end addhook("say","say") function say(id,text) 	local t = totable(text) 	local txt = tostring(t[1]) 	if string.sub(txt,1,1)==[[!]] then 		if txt=="!hogwarts" or txt=="!school" then 			parse("setpos "..id.." "..hogwarts_x.." "..hogwarts_y) 			hmsg2(id,"255050050","Farewell At School !") 		elseif txt=="!woods" or txt=="!forest" then 			parse("setpos "..id.." "..wood_x.." "..wood_y) 			hmsg2(id,"255050050","Warning! The Forest Is Dangerous!") 		else 			hmsg2(id,"255000000","Magic Not Found: "..string,sub(txt,2)) 		end 		return 1 -- If Say It The Message Don't Appear 	end end
well i made in 3 mins but i dont know what i do
Today I will post a big reply and do a lot of changes but after school... Wich means in 9 hrs!
BTW in the script, where I don't know X,Y I did the var thing as well...
plz view
http://www.unrealsoftware.de/files_show.php?file=3221
HaRe has written
Admins skins ( Random proffesors souch as Snage )
It's Snape. -.-'
If you want to make a Harry Potter mod you could atleast get the professors names right! Lol.
But the spell thingy, that would be pretty hard. Most RP mod thingies like this ( I have seen a Pokemon RP mod ) use the weapons and then draw special skins over them, then set damage and that is it. Spells are more complex, you will have to figuire out how to create projectiles using Lua script, which I have absolutely NJO idea about. ut I am sure that it will be a great mod, so keep up the work!
DannyDeth has written
It's Snape. -.-'
If you want to make a Harry Potter mod you could atleast get the professors names right! Lol.
But the spell thingy, that would be pretty hard. Most RP mod thingies like this ( I have seen a Pokemon RP mod ) use the weapons and then draw special skins over them, then set damage and that is it. Spells are more complex, you will have to figuire out how to create projectiles using Lua script, which I have absolutely NJO idea about. ut I am sure that it will be a great mod, so keep up the work!
HaRe has written
Admins skins ( Random proffesors souch as Snage )
It's Snape. -.-'
If you want to make a Harry Potter mod you could atleast get the professors names right! Lol.
But the spell thingy, that would be pretty hard. Most RP mod thingies like this ( I have seen a Pokemon RP mod ) use the weapons and then draw special skins over them, then set damage and that is it. Spells are more complex, you will have to figuire out how to create projectiles using Lua script, which I have absolutely NJO idea about. ut I am sure that it will be a great mod, so keep up the work!
Yes thats what they do. As i said, we got the LUA ready! Full spell program!
We may release the v1 as soon as we have the map and some skinns...