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old Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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Walking over weapons will pick up ammo for the particular weapon. So when your holding an M4A1 and you walk over the same weapon, you'll pick up ammo. On the other hand, holding a different weapon will not let you pick up ammo for the M4A1.

1100th reply!

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Jynxxx
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user EpicCrisis has written
Walking over weapons will pick up ammo for the particular weapon. So when your holding an M4A1 and you walk over the same weapon, you'll pick up ammo. On the other hand, holding a different weapon will not let you pick up ammo for the M4A1.

1100th reply!


Cant this be created with lua.

user KiRa_3 has written
I said I want draggable MENU ( serveraction menu )
damn it!


And what will this help?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
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user DC has written
I don't. That's not how it works in CS either.

Okay, it's your game. I'll just take a look at my Lua options and go from there, that's why you added Lua anyway.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

EngiN33R
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Here's a simple implementation of the suggestion to pick up ammunition for the weapon being held.
More >

old Idea

eXoTiiC_
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Ranks / Levels .... like Call of Duty ... Prestiges that were nice man

old Improvement for the game!

DreyLiky
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There are some errors in the game cs2d!
Need to fix: When recharging cannot draw logo, open triger_use, include the lantern! It is done in the Counter Strike 1.6 from Valve corporation!

Now that you can add!

Editor: you Can add (Well, for example, call it Env_Script) Env_Script function in the map editor! What is it for? Well, for example we write in it some lua script while maintaining a card is stored in the maps folder with the same name as the map! It would be more convenient to create one illumination of syntax as in notepad++!

Such ideas have already offered! But I can't read more than 55 pages!!!

Sorry for my English! I am easy to Ukraine!

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Avo
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Blurred images would be good, something like lua function
imageblur(id,x,y)
where:
id is image id
x is strength of blur x (in pixels, from the middle of image [x=0] to x position)
y is strength of blur y (in pixels, from the middle of image [y=0] to y position)

old Re: Ideas for Counter-Strike 2D 0.1.2.1

VADemon
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cs2d lua hook leave
leave(id,reason [,kickreason]

Add a new parameter: kickreason
Gives the kick/ban reason if the player was kicked or banned.

Add a new return value(s):
return 1 - Don't show the kick/ban message
return 2 - Don't show any messages at all when a player leaves ("Silent leaving" ?)

PS: return 2 is also acceptable for cs2d lua hook join
PPS: If the hook leave is called after message was sent to all players then it's still possible to implement via editing the kick/ban command:
kick 2 "you are stupid" 1
Syntax:
kick , ID, reason, show message?
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