Forum
Carnage Contest The new versionThe new version
12 replies 1
I too am curious.
Quote
### Beta 0.1.0.1 - XX.XX.2012
Many camera scrolling related issues
Ovals with 0 width/height in shape maps made the game crash
Raft did not activate itself when it should
Replays recorded as client now contain proper weapon amounts
Game didn't always display the inventory of the currently active team while watching replays
Horizontal fall damage always ended the turn, even if fall damage was set not to end the turn
Some typos/mistakes in hints
Lua drawhud images were covered by the water and particles etc.
Player kicks/leaves have not been recorded properly in replays
"Kill team"-function of server has not been recorderd properly in replays
Info about collected supply crate items was not always displayed in replays
You can now use numbers in all names
Some menu graphics have been changed
Improved cloud graphics and parallax cloud scrolling
Improved explosions with more details
Improved blood effects
Improved particle effects when destroying foliage and grass
The mouse pointer is now a hand (with blood particles in menu)
Instantly start first map of a mission if there is only one instead of showing map selection
Game now uses DirectX by default on Windows systems
You can now see the inventory of allied players/teams
Positions close to enemies are not blocked anymore for certain buildings (Cage, The Stake, Explosives, Sentry, Shield Generator)
Temporarily downloaded files are kept in memory until you close the game
"Basic Training" missions slightly improved
Gravity setting
H key to hide/show HUD (useful for screenshots or videos)
High score mode for missions (mode=score in info.txt)
Lua pos_drop mode for command hudpositioning
Lua alternative border mode and offset for hudmapborder
Lua setscore command (set high score of a mission)
Lua getscore command (get high score of a mission)
Lua playerweaponswitch command (disable weapon switching)
Lua getplayerweaponswitch command (check if weapon switching is possible)
Lua getplayerweapon command (get table of current weapon of current player)
Lua drawrect command (draw a rectangle)
Lua getprojectileinfo (get info about a projectile)
Lua command hudpositioning has a new mode: pos_build_noblock
Lua command drawhud now has a mode parameter for different rendering modes
Lua 'id' parameter for getweaponinfo
Projectiles can have flags too (new optional addprojectile parameter, they also inherit flags from weapons)
$MISSION variable for paths in cfg-files/loadgfx/loadsfx (contains mission folder path)
You now see a yellow border as dropping help for airborne weapons
Server weaponset is saved as "CC Download" when "Save downloaded Files" checkbox is checked in lobby
Option for random blood color (all blood particles will have totally random colors with this)
Mission: Zombie Survival NOT FINISHED YET
Game mode: Fortress NOT FINISHED YET
Particles with feather animation (p_feather)
Blood drop particles (p_blooddrop)
Meat chunk particles (p_meat)
Splatter beam particles (p_splatterbeam)
New built-in object type: Item (behaves like a supply crate but with visible content)
Many camera scrolling related issues
Ovals with 0 width/height in shape maps made the game crash
Raft did not activate itself when it should
Replays recorded as client now contain proper weapon amounts
Game didn't always display the inventory of the currently active team while watching replays
Horizontal fall damage always ended the turn, even if fall damage was set not to end the turn
Some typos/mistakes in hints
Lua drawhud images were covered by the water and particles etc.
Player kicks/leaves have not been recorded properly in replays
"Kill team"-function of server has not been recorderd properly in replays
Info about collected supply crate items was not always displayed in replays
You can now use numbers in all names
Some menu graphics have been changed
Improved cloud graphics and parallax cloud scrolling
Improved explosions with more details
Improved blood effects
Improved particle effects when destroying foliage and grass
The mouse pointer is now a hand (with blood particles in menu)
Instantly start first map of a mission if there is only one instead of showing map selection
Game now uses DirectX by default on Windows systems
You can now see the inventory of allied players/teams
Positions close to enemies are not blocked anymore for certain buildings (Cage, The Stake, Explosives, Sentry, Shield Generator)
Temporarily downloaded files are kept in memory until you close the game
"Basic Training" missions slightly improved
Gravity setting
H key to hide/show HUD (useful for screenshots or videos)
High score mode for missions (mode=score in info.txt)
Lua pos_drop mode for command hudpositioning
Lua alternative border mode and offset for hudmapborder
Lua setscore command (set high score of a mission)
Lua getscore command (get high score of a mission)
Lua playerweaponswitch command (disable weapon switching)
Lua getplayerweaponswitch command (check if weapon switching is possible)
Lua getplayerweapon command (get table of current weapon of current player)
Lua drawrect command (draw a rectangle)
Lua getprojectileinfo (get info about a projectile)
Lua command hudpositioning has a new mode: pos_build_noblock
Lua command drawhud now has a mode parameter for different rendering modes
Lua 'id' parameter for getweaponinfo
Projectiles can have flags too (new optional addprojectile parameter, they also inherit flags from weapons)
$MISSION variable for paths in cfg-files/loadgfx/loadsfx (contains mission folder path)
You now see a yellow border as dropping help for airborne weapons
Server weaponset is saved as "CC Download" when "Save downloaded Files" checkbox is checked in lobby
Option for random blood color (all blood particles will have totally random colors with this)
Mission: Zombie Survival NOT FINISHED YET
Game mode: Fortress NOT FINISHED YET
Particles with feather animation (p_feather)
Blood drop particles (p_blooddrop)
Meat chunk particles (p_meat)
Splatter beam particles (p_splatterbeam)
New built-in object type: Item (behaves like a supply crate but with visible content)
This is just what I did (and wrote down) so far. More things might be added/removed/changed. Please don't ask about details.
edited 1×, last 04.09.12 11:33:57 pm
Admin/mod comment
quote removed. Please use the quote function only when it makes sense. /DCOFF-TOPIC but better if you post a Blog about CC I mean what your whatup to. same to CS2D
love the new missions
gravity settings ftw. reminds me of half-life times with sv_grav 0 lol q-p
1. Klicking on the minimap while holding a weapon which is klick-activated launches the weapon as if there was no minimap.
2. The minimap is also accessible in the inventory. Not visible, but you can still click on it. Annoying if you're selecting a new weapon and the map scrolls to who-knows-where.
3.
Checked, seems there's no such bug. Should still be an option.
4. Additional to the +/- signs in the game settings, you can either:
-Left/Rightclick on the option, or
-Open a drop-down menu.
5. Game doesn't pause when I open the menu. Maybe it's just me, and I'm doing something wrong...
edited 3×, last 05.09.12 03:22:42 pm
Johnfaber has written
I'd love to be a beta tester!
So, you registered a month ago, and now want be a beta tester?
Im not sure if DC will add you to "beta testers list" which doesnt exist at all.
But im sure that he testing game himself while making it. If there would be bugs when its released - its released! so, go on, play and report some bugs.
DC has written
Changes so far:
Quote
Game mode: Fortress NOT FINISHED YET
Heh, I remember when I sent you an email with that idea.
KiRa_3 has written
No console for carnage contest?
There is a "console" in Carnage Contest (hold tab) but it's output only.
1