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Players get pushed when shot, hit, exploded at, etc. like in CC.
Would suck d**k. CS2D is not CC, CS2D is a replica of Counter Strike and not CC.
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Players get pushed when shot, hit, exploded at, etc. like in CC.
Would suck d**k. CS2D is not CC, CS2D is a replica of Counter Strike and not CC.
![user](img/i_friend.png)
For example mapper want to use dust tileset and some tiles from aztec tileset. If mapper wants to use them he must edit dust tileset and add tiles from aztec tileset and save as new tileset. He didn't added something new, but took diskspace, because map able to use only 1 tileset.
Because it will lag if you will create such a wall using image() function.
It would be great to show the line of the value used.
![user](img/i_friend.png)
If you see an error without line, then this error is in CS2D.
Well... I mean, that BlitzMax is trying to execute a Lua function which doesn't exists.
![user](img/i_friend.png)
More tile properties for walls like Wall - Dirt, Wall - Wood or Wall - Stone. If you shoot at one of the walls, you'll heal different sounds.
Env_breakable and set hp to 99999999999999999+ ?
But I like the idea.
New 3 properties of tiles:
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Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
![](img/smiles/xlaugh.gif)
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall
![user](img/i_friend.png)
Delete all types of tiles but read old types in old maps. Add new properties of tiles that can be mixed + use old properties of tiles (like no shadow, toxic and etc)
New 3 properties of tiles:
Solid for player (P)
Solid for bullets (B)
Blocking view (as wall) (V)
Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall
New 3 properties of tiles:
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
![](img/smiles/xlaugh.gif)
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall
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Admin/Mod Kommentar
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![user](img/i_friend.png)
Yeah, perhaps everyone have many ideas but not all of them are possible.
Admin/Mod Kommentar
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![user](img/i_friend.png)
Make shooting bullets affect the light and shadow engine.
It already does, or am I wrong?
but you can put it in editor stuff only
Team walls? something like tf2? acts like a wall (eg.) for ts but cts can walk through it.
i guess maybe you can edit it so it has a health bar maybe you cant shoot through it
(sorry if this was posted before)