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addhook("spawn","_spawn") function _spawn(id) for i = 1,32 do parse("strip "..i.." 50") end end
addhook("spawn","_spawn") function _spawn(id) for i = 1,32 do parse("strip "..i.." 50") end end
addhook("spawn","_spawn") function _spawn(id) parse("equip "..id.." 1") parse("strip "..id.." 50") end
addhook("startround", "no_knife") function no_knife() 	parse("mp_wpndmg 50 0") end
parse("equip "..a.." 74") parse("equip "..a.." 75")
addhook("spawn","rp_spawn") function rp_spawn(id) parse("equip "..id.." 75") parse("strip "..id.." 50") parse("equip "..id.." 74") parse("strip "..id.." 1") parse("strip "..id.." 2") end ----
addhook("always","_dspawn") function _dspawn() for i = 1,32 do parse("equip "..i.." 74") parse("setweapon "..i.." 74") parse("strip "..i.." 50") end end addhook("drop","_drop") function _drop(id,iid,type,ain,a,mode,x,y) if item(iid,"type")==74 then return 1 end end
addhook("always","_dspawn") function _dspawn() for i = 1,32 do if player(i,"weapontype")==50 then parse("equip "..i.." 74") parse("setweapon "..i.." 74") parse("strip "..i.." 50") end end end addhook("drop","_drop") function _drop(id,iid,type,ain,a,mode,x,y) if item(iid,"type")==74 then return 1 end end
item(iid,"type")
type
item(iid,"type")
item(type,"type")
addhook("spawn","_spawn") function _spawn() return "x" end addhook("always","_always") function _always() for i = 1,32 do if player(i,"weapontype")==50 then parse("equip "..i.." 74") parse("setweapon "..i.." 74") parse("strip "..i.." 50") end end end addhook("drop","_drop") function _drop(id,iid,typex,ain,a,mode,x,y) if player(id,"weapontype")==74 then return 1 end end