e.g. timer 10000 parse sprite + explode x*2100 y*2600
Thanks for help!
duration = 1000 imagePath = "gfx/block.bmp" x = 320 y = 240 explosionDamage = 0 explosionSize = 24 addhook("startround","_s") function _s() 	timer(duration, "_explosion") end function _explosion() 	image(imagePath, x, y, 0) 	parse("explosion "..x.." "..y.." "..explosionSize.." "..explosionDamage.." 0") end
local img_id = image(imgpath, 1, 0, 200 + id)