How do I end this with another trigger ? I created a breakable invisible wall on a tile where that artillery is so when its broken artillery image disappears but firing does not stop because those 2 delays still looping
Forum
![>](img/i_next.png)
![>](img/icons/cs2d.png)
![>](img/i_next.png)
![>](img/i_next.png)
How to end the delay loop
2 replies![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)
How do I end this with another trigger ? I created a breakable invisible wall on a tile where that artillery is so when its broken artillery image disappears but firing does not stop because those 2 delays still looping
![](img/smiles/ugly.gif)
Problem solved.
![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)