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CS2D General how do i uncap my fps?how do i uncap my fps?
26 replies MaksDragon has written
its era of 240+hz monitors and we have lock 60fps
Most of the people can perceive only 30-60 fps on average with their eyes anyway.
Marcell has written
Why does smoothness become pointless when it comes to 2D? @ MaksDragon: You think it is just the matter of unlocking the FPS? You couldn't be far from the truth, but either way, its a 2D game... I don't know why you want 240Hz...
Chingy has written
Most of the people can perceive only 30-60 fps on average with their eyes anyway.
MaksDragon has written
its era of 240+hz monitors and we have lock 60fps
Most of the people can perceive only 30-60 fps on average with their eyes anyway.
What? I definitely see a difference between 60 Hz and 120 Hz.
Masea has written
Marcell has written
Why does smoothness become pointless when it comes to 2D?@ MaksDragon: You think it is just the matter of unlocking the FPS? You couldn't be far from the truth, but either way, its a 2D game... I don't know why you want 240Hz...
Because CS2D's network is not smooth enough to make any point there. It's not well optimized and even if the game would have an option, many things would need to be written to support 60 plus. So many people believe this is only a single setting, FPS is not just a limitation, animations, many things have to be ensured to have actual support for above 60Hz/FPS.
@ DC said that no new feature suggestions for CS2D will be accepted.
Gaios has written
What? I definitely see a difference between 60 Hz and 120 Hz.
Chingy has written
Most of the people can perceive only 30-60 fps on average with their eyes anyway.
What? I definitely see a difference between 60 Hz and 120 Hz.
As I said, most of the people as in the average human being.
As someone who games for years you probably are more likely to notice the difference. Second, you just feel the difference because 120hz does feel more smooth in case of operating, doing tasks or making shots in cs(go) 2, yet you won't notice every frame on itself.
Mami Tomoe is right. I'm currently not working on new features and supporting a higher/no FPS cap wouldn't hava a very high priority for me either. 60 FPS is good enough for a 2D top down game like CS2D which is kind of casual and not made for highly professional matches. I don't deny that no cap would be better though. Marcell is also right that this would take more effort than simply removing the cap.
10 - 20 FPS difference is much bigger than 100 - 110.
It makes everything way smoother, however, may have a negative effect on hit registration (Networking), and the quick patch is without any limit so can cause your CPU to run at max and heat it up unless you limit CS2D FPS / CPU power using a third-party program. Reduces render latency by at least 15 ms, and for gamers this is a significant difference whether you have a 240 Hz monitor or 60 Hz doesn't matter.
Link:
Marcell has written
Because CS2D's network is not smooth enough to make any point there. It's not well optimized and even if the game would have an option, many things would need to be written to support 60 plus. So many people believe this is only a single setting, FPS is not just a limitation, animations, many things have to be ensured to have actual support for above 60Hz/FPS.
I know all that and more. I was just trying to make a point about why would someone want 240Hz. Masea has written
Marcell has written
Why does smoothness become pointless when it comes to 2D?@ MaksDragon: You think it is just the matter of unlocking the FPS? You couldn't be far from the truth, but either way, its a 2D game... I don't know why you want 240Hz...
Because CS2D's network is not smooth enough to make any point there. It's not well optimized and even if the game would have an option, many things would need to be written to support 60 plus. So many people believe this is only a single setting, FPS is not just a limitation, animations, many things have to be ensured to have actual support for above 60Hz/FPS.
Masea has written
Marcell has written
Because CS2D's network is not smooth enough to make any point there. It's not well optimized and even if the game would have an option, many things would need to be written to support 60 plus. So many people believe this is only a single setting, FPS is not just a limitation, animations, many things have to be ensured to have actual support for above 60Hz/FPS.
I know all that and more. I was just trying to make a point about why would someone want 240Hz. Masea has written
Marcell has written
Why does smoothness become pointless when it comes to 2D?@ MaksDragon: You think it is just the matter of unlocking the FPS? You couldn't be far from the truth, but either way, its a 2D game... I don't know why you want 240Hz...
Because CS2D's network is not smooth enough to make any point there. It's not well optimized and even if the game would have an option, many things would need to be written to support 60 plus. So many people believe this is only a single setting, FPS is not just a limitation, animations, many things have to be ensured to have actual support for above 60Hz/FPS.
Sometimes it's just a question of "Because why not..??" instead of "Does it make any sense?"
Ranu has written
I've released a quick patch of CS2D with unlocked FPS, you can check it out in unrealsoftware discord CS2D channel if it doesn't get deleted, otherwise I'll probably upload the full launcher in my own discord server .gg/ranu.
It makes everything way smoother, however, may have a negative effect on hit registration (Networking), and the quick patch is without any limit so can cause your CPU to run at max and heat it up unless you limit CS2D FPS / CPU power using a third-party program. Reduces render latency by at least 15 ms, and for gamers this is a significant difference whether you have a 240 Hz monitor or 60 Hz doesn't matter.
Link:
It makes everything way smoother, however, may have a negative effect on hit registration (Networking), and the quick patch is without any limit so can cause your CPU to run at max and heat it up unless you limit CS2D FPS / CPU power using a third-party program. Reduces render latency by at least 15 ms, and for gamers this is a significant difference whether you have a 240 Hz monitor or 60 Hz doesn't matter.
Link:
Manipulating the CS2D binary in such a way is actually not allowed.