Do you think this will affect the game development of Unreal Software? Will @ DC: consider changing the engine or rather not, because the effort would not be worth it?
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Do you think this will affect the game development of Unreal Software? Will @ DC: consider changing the engine or rather not, because the effort would not be worth it?
Spark Fountain has written
Unity wants to add a fee for each time a game is installed, at least if a threshold of revenue is exceeded.
As far as I know @ DC: is releasing the games usually for free, so there's no revenue to be made in the first place.
That fee does not apply for Unity versions already released except LTS. Also it doesn't apply on Unity Personal license.
You have referenced outdated information, Unity had retracted their original proposition and resigned their CEO.
You have option to pay 2.5% of your revenue instead.
https://unity.com/pricing-updates
edited 1×, last 11.10.23 05:08:01 pm
Still what Unity did was incredibly stupid and huge failure on so many levels. They destroyed a lot of trust.
Personally I'm not very happy with Unity anyway. They introduced 2 new incomplete and broken render pipelines which basically makes all visual things super annyoing, complicated and incompatible. Also instead of fixing and improving existing features and systems they just deprecate them and replace them with new ones. Forcing all users to learn new systems. It's a horrible approach.
Stranded III won't be affected at all by this. I have no plans to switch the engine because that would be madness and cost too much time.
I'm not very motivated to use Unity again for new projects. I'll definitely evaluate other options before starting a new project.
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