Forum

> > CS2D > General > CS2D Bug Reports
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D Bug Reports

2,058 replies
Page
To the start Previous 1 2102 103 Next To the start

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
Ah, the mousex/mousey imprecision is a good point! It's most likely directly related to the rotation issue because it's based on the same data. If I remember correctly it is calculated using the rotation + a distance value. If you want pixel perfect values cs2d lua cmd reqcld is probably the only way with the current version (even though the related options are marked as deprecated in the documentation).

Trying to sync something like bullet spread with CS2D is a waste of time in my opinion. Shots are sent unreliably and without order (like movements) which is a pretty bad foundation for such a feature. Making a good system there would require fundamental changes in the networking code which is currently out of scope. Sorry!

old Re: CS2D Bug Reports

Mora
User Off Offline

Quote
If 1.0.0.4 will be released take care about broken weapon named xm1014!
In the page https://www.cs2d.com/weapons.php m3 and xm1014 has the same range, but in fact m3 range is higher and xm1014 range is around 96 pixels, which is not 50 range(50*3=150pixels).
And the damage of xm1014 is 110 in total as the page above is tell us, is total 70 max by default.
For the stupid balance between these guns is high price difference, their prices must be swiped for that case but tho, there is my vision:
M3 Must be like that, without taking care of its price this gun is balanced good for its range.
XM1014 Should have 110 damage in total and equal to M3 range. Firing speed must be lowered by 1 point, but not equal to m3 and be faster still.

Currently xm1014 is total useless gun and moreover is overpriced, even its range is lookin silly and too short, m3 is op as long as xm1014 is like that. We can change fire rate and damage but no range it touchable, plus all these parameters should be set as default cuz not all know how to change specific values.

I don't think that is so fuckin' hard to literally change(fix!) few numbers, eventually.

EDIT:
Anytime when join any server, where I have the same map but on server it has changes I have choice:
1)Download map temporary
2)Download map and rewrite it
3)Do not load
^ but in the first case I'm starting to downloadin' resources and always the last message is appeared:
IMG:https://i.imgur.com/v90rDto.png

Even tho this server/map is not using such "Mora_Iran.png" tileset but the message says that exactly this file is missing. (no matter what map, server, anywhere Mora_Iran.png is required -.-)
edited 6×, last 09.03.24 04:55:30 pm

old Re: CS2D Bug Reports

Kolia_rus
Security Supporter Off Offline

Quote
Sprites hidden on trigger won't disappear from the radar. Likewise, sprites spawned on trigger will probably not be displayed there (haven't tested it).

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
@user Kolia_rus: The radar/minimap is pre-rendered for performance reasons. Therefore no changes in the map will be visible on it. Changing this would be a major task and is very unlikely to happen. It also would most likely cause performance issues.

old Re: CS2D Bug Reports

mrc
User Off Offline

Quote
Quote
Players now pick up only as many grenades from the floor as they need to get full ammo (EngiN33R).

This still doesn't work. If you drop a Flashbang, then buy 2 Flashbangs and drop them in the same spot, you'll collect one but equip two, and there will be two on the ground.

@Edit: Collecting Flashbangs is insanely broken. I wasn't able to pick up a single Flashbang in one scenario, while in another scenario I was able to pick up 3 or 4 Flashbangs. It's not difficult to reproduce—just mess around with the Flashbang amounts and pick them up on the same tile or different tiles.
edited 1×, last 26.07.24 06:41:49 pm

old Re: CS2D Bug Reports

Mora
User Off Offline

Quote
I have used sv_rconusers and rcon mp_reservations for usgn 114940, but the panel tells me i can't remote:
IMG:https://i.imgur.com/jaAnI5K.png

my usgn is logged in 114940

old Re: CS2D Bug Reports

mrc
User Off Offline

Quote
The player's legs (gfx/players/legs.bmp) do not turn/rotate according to the character's movement/aim, and the footprints in the snow also do not, they always point upwards at 0°.

@edit: I looked deeper into it and realized that this only happens with my own legs, the legs of others (and footprints) work as they should. So it's a "local" error, it should be easy to fix. One more suggestion: how about reducing the footprint limit/trail in the snow to 50% of what it is currently? It doesn't need to be as much as it is now, and the more people walk on the snow at the same time, the heavier it gets. So, the more optimized, the better.
edited 2×, last 31.07.24 07:19:04 pm

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
@user Mora: The error message is a bit misleading but it works as intended. See cs2d cmd sv_rconusers
Quote
Attention: This setting completely disables external RCon. You have to join the server with valid U.S.G.N./Steam login to use RCon when you use this setting!

The reason for this is that external user USGN verification with the masterserver would add a layer of asynchronous checks and would make things too complicated and also introduce new vulnerabilities and attack vectors. So when using this setting you have to join to use rcon.

@user Mami Tomoe: The upper/lowercase map check isn't working as intended. Will address that with the next update.

@user mrc: I'll look into these. Thanks for reporting!

old Re: CS2D Bug Reports

Tweedlex
User Off Offline

Quote
user mrc has written
The player's legs (gfx/players/legs.bmp) do not turn/rotate according to the character's movement/aim, and the footprints in the snow also do not, they always point upwards at 0°.

@edit: I looked deeper into it and realized that this only happens with my own legs, the legs of others (and footprints) work as they should. So it's a "local" error, it should be easy to fix. One more suggestion: how about reducing the footprint limit/trail in the snow to 50% of what it is currently? It doesn't need to be as much as it is now, and the more people walk on the snow at the same time, the heavier it gets. So, the more optimized, the better.
This may be due to the animation or graphics settings in the game.

old Re: CS2D Bug Reports

Mora
User Off Offline

Quote
@user DC: well yeah I got it already but this message made me confused.


Also xm1014 is bug still. 60 pixels range 70dmg for 3000$
Mac10/tmp range must also having at least pistol range or more. This game has outdated and badly balanced guns:
Allow us to maximally configure weapons, eventually

old Re: CS2D Bug Reports

mrc
User Off Offline

Quote
Yes, XM1014 has 50 range in cs2d.com/weapons.php and in-game it says 30, which is awful. Many other weapons were rebalanced badly, is DC aware of this? Because those changes were made a long time ago.

old Re: CS2D Bug Reports

gloryS
User Off Offline

Quote
can someone help with my usgn account cant join some servers. Im waiting for the verification nothing happens if i log out i can join to the server. This is a bug ? i have this for days
edited 1×, last 17.08.24 10:23:43 am

old Re: CS2D Bug Reports

DC
Admin Off Offline

Quote
@user gloryS: It's a known issue. Click the little, very transparent, ">>" in front of your U.S.G.N. login name in the main menu. This will trigger a re-login. Then try to join again.

@user Mora / @user mrc: Regarding balancing: May look into this. It's intentional though that some weapons are relatively bad compared to others.

old Re: CS2D Bug Reports

Mora
User Off Offline

Quote
DC: is not a problem for every each gun to have different damage and price, different fire rate and we can even change it and balance them by our own, but some weapons may not be balanced even if u set it's price to $0, or change damage to 1k, or change firerate and dispersion to fastest and lowest(for example XM shotgun). Just try to start server and try to fire it.. i think u cant even handle few bots with it, worth it $3000?)

I understand that u're in S3 more, but u still update the game or engineer, having some more flexibility with weapons settings (distance, dispersion in non-recoil influence) must solve many things but im not asking about. I dont think that changing shotgun (xm) range is really hard thing to do same with mac10/tmp, it must take less time than reading this topic huh.

/sry I'm always pushing this XM because it makes me even mad you can remove this gun nobody cares. These days m4/ak47/scout/awp is most used, shotgun(m3) is also used nicely but XM no chances vs any other weapon(even knife lol).

old price

Tweedlex
User Off Offline

Quote
The price of $3000 isn't justified for such a weapon.
To the start Previous 1 2102 103 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview