KK, i think you can add such vechicles...
You just need some time practicing blitz basic first
I ment it as a suggestion for CS2D max, though.
I have no experience at programming at all. My knowledge is; HTML, Javascript, and a little PHP. I don't know if that's considered programming, if so. I'm programming web pages.
Anyway, when is the flashlight gonna be added. It's gonna be so cool!
First lets report all unbalanced weapons and overpowered weapons and bugs and glitches before suggesting to add new stuff.
Besides, it's better to have little balanced with no bugs and no glitches rather then alot with alot of bugs and glitches and unbalanced.
Perhaps a more upgraded sfx system. If one env_sound entity is added to a spot on the map, it can basicly get heard from a long distance even if it's located somewhere else far away even if it's set on 'play everywhere' it bothers me. I know I can set sound level on max 1.0, but then I learned from somewhere that you could increase it to something like 1.5 too, it makes a louder noise. I guess there's no actual boundry, perhaps it ends at 10.0 I'm not sure though.
But the sounds are important, the ambience. A game without sound isn't fun at all. I'm not saying that CS2D max has no sounds but, lol.
I was thinking something like sounds that goes by the area of the tiles, or more like reaching out to the tiles boundry end and fade in/out when leaving/entering one of those areas. So that the sounds don't get played somewhere else but in the selected area for the specific entity or something.
you exaggerate. such a level of precision is not needed for sounds imho. I really don't think that I'm going to add that. The existing entity for sounds does its job pretty well.
in your screen you can just place a sound entity in the middle of the square. deactivate the play everywhere checkbox and select a fitting volume. done.
moste people wouldn't even notice the difference between the current entity and a more precise one. I don't want to waste my time with a new/better entity for this.
I don't know whether it's caused by the game, my sound card, lag, or something else, but I have noticed that sounds in CS2D max when placed in specific points on the map set to NOT play everywhere are occasionally heard in parts of the map where they shouldn't be for a second or two. Like if a car engine sound is placed on one end of a map, and you are walking along the other, it will randomly cut to a second of that engine sound on full volume then cut back out.
Yea i have gotten that once Justin but i really had not thought much of it.
My Pc is overly qualified to run cs2d max as is.
Video Ram~ 1.7 gigabytes
System Ram~ 4 gigabytes
Video Card(s)~ Nivida 8500 Gt 512mb model (Using 2 of these in my current system)
Cpu~ Amd Dual Core 6400+ @ 3.0 ghz
Well i can run max on my oldest laptop from the year 1999
so if anyone else is having trouble i dont know what to say.
I suggest that you cannot hear other players when they zoom in. It's hard not being spotted in a Fog of War game in which both you and your enemy are silent, and then when you zoom in with your sniper he hears the zoom sound and you just totally gave your position out to your enemy. Wouldn't it be better if nobody could hear the zoom sound exept the player that zooms in?
I suggest that in Construction Mode the players must be able to repair their Turrets and the Turrets of others by hitting them with the Wrench and the Turrets and Dispensers should display their health in percent when you point at them.
the pistols should be much stronger.
you don't have a chance with a pistol vs a primary gun. that makes it specially difficult for cts since their m4 is 600$ more expensive than the ak47 of the terrorists.