Re: [EngiN33R] Custom Weapons ScriptApache uwu User Offline 20.03.12 15:50:43 I've also wondered about manual reload, what about flashlight to reload?
Re: [EngiN33R] Custom Weapons ScriptEngiN33R Moderator Offline 20.03.12 16:34:13 Well, so far it's implemented by means of a say command. I'm not sure if there's a better way - flashlight is quite meh, a sloppy workaround.