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--------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software --
-- 22.02.2009 - www.UnrealSoftware.de --
-- Adds UT and Quake Sounds to your Server --
--------------------------------------------------
if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end
-----------------------
-- KILL SOUNDS+MSGS --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>999999 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end
Can somebody please edit this script that after a player dies, his level is 0 again?
should fix it.
Vibhor has written
Is there an script which allow you to make infinite dispensers but not the other Buildings like turrets and supply
Quite easy.
parse("mp_building_limit Dispenser 1000000")
parse("mp_building_limit Turret 1")
You get the point.
easy?i mean how to put it in the server
Download - Preview
http://www.speedyshare.com/659836190.html
http://snipt.net/leegao/super-hero-mod-amx2d/
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addhook("die","explode")
function explode(v,k,w,x,y)
parse("explosion "..x.." "..y.." 100 100 "..v)
end
@Skipper
I have posted what you should do.
It's not hard.
[code]if (die) then sample.ut.level[playerid]=0
end[code]
But it don't function, I never worked with "die".
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addhook("die","nomnom")
function nomnom(v,k,w,x,y)
sample.ut.level[v]=0
end
could somebody please make a lua which could speed up upgrading and reparing in cs2d or make a lua menu or lua which could build directly tripple turrts
edited 1×, last 01.07.09 02:27:06 pm
P.S: Blazingxx U Rock at Lua Scripting
(.=CS=.)
Admin has written
look for New Game.
Is your request for lua?
Or for other programming language.
I think you are talking not about "Lua".
@Admin. Isnt your other nick Leo7755 on www.unrealsoftware.de ?
edited 1×, last 01.07.09 08:44:11 pm
Use the spawnobject method.
, couldanyone learn it to me Use this one.
http://www.unrealsoftware.de/files_show.php?file=1530
i tryde smthin but it didnt work, could you help me with it (tell me whats wrong pls)
origina script:
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addhook("build","no_site")
function no_site(id)
	return 1
end
addhook("build","no_sitenow")
function no_sitenow(id,type,x,y)
	parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id)
end
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addhook("build","no_upgrade")
function no_upgrade(id)
	return 1
end
addhook("build","no_upgradenow")
function no_sitenow(id,type,x,y)
	parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id)
end
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no_site
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