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if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>3 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"env/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
		-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"env/humiliation.wav\"");
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
	if (level==1) then
		-- Single Kill! Nothing Special!
	elseif (level==2) then
		parse("sv_sound \"env/doublekill.wav\"");
		msg (player(killer,"name").." made a Doublekill!")
	elseif (level==3) then
		parse("sv_sound \"env/multikill.wav\"")
		msg (player(killer,"name").." made a Multikill!")
	elseif (level==4) then
		parse("sv_sound \"env/ultrakill.wav\"")
		msg (player(killer,"name").." made an ULTRAKILL!")
	elseif (level==5) then
		parse("sv_sound \"env/monsterkill.wav\"")
		msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
	elseif (level==6) then
		parse("sv_sound \"env/unstoppable.wav\"")
		msg (player(killer,"name").." is UNSTOPPABLE !")
	elseif (level==7) then
		parse("sv_sound \"env/rampage.wav\"")
		msg (player(killer,"name").." made a Rampage !")
	elseif (level==8) then
		parse("sv_sound \"env/ownage.wav\"")
		msg (player(killer,"name").." made a Onwnage !")
	elseif (level==9) then
		parse("sv_sound \"env/killingspree.wav\"")
		msg (player(killer,"name").." made a Killingspree !")
	elseif (level==10) then
		parse("sv_sound \"env/ludicrouskill.wav\"")
		msg (player(killer,"name").." made a ludicrouskill !")
	end
end
end