Loooser has writtenis there a way to make a ai/bot hud position a weapon?
you can set weapon_x and weapon_y and weapon_position in the AI script, though bot can be cheater with that (cause that's manipulating with weapon's script!)
Lua Scripts/Questions/Help
Loooser has written
(that's possible for A.I. cuz they can change wpn variables, as I said in previous post) tostring(playertable(0.0))
numberoflivingplayers=#playertable(0,1)
numberoflivingplayers=#playertable(0,0)
instant kill the player on contact (yes, it's for a mission)
Nem:
(lol)
Holzchopf gave me a lesson about arrays, so i now have a picture in my mind how to realize it using array and a timer. (maybe)
I mean it goes a bit offset, whats the problem? Maybe i should use BMP instead of PNG?
Holzchopf's
DC has written
Holzchopf's


collision, but it just wont work the way i wanted - player get stuck in object even with player ignore.
addobject.
collision command but you can't make projectiles etc. collide with it as if there was a rigid collision object (at least not in a universal and clean way).
collision command in it. But be aware that such checks are slow. You shouldn't perform them too often.