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English Game: Battle Town (Current v0.0.0.1a)

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old Game: Battle Town (Current v0.0.0.1a)

SQ
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I was planning to make it in 4 days and release on Christmas, too bad, but I was too busy on other projects right then.
It's going to be released on New Year according current plans.
So, main game idea is about really old game called "Battle City"
Well yea, names are similar of course (Battle Cyti/Town)
However, I will implement many new features and effects to my own game, so it's going to be different & fun anyway

=== Download ===
Version: 0.0.0.1 Alpha
> http://www.unrealsoftware.de/files_show.php?file=483

=== Finished Features ===
• 2D tiles engine. (16*16 Tiles on 32*32 objects!)
• Simple Map Editor. (Map Saving/Loading Available)
• Simple Gameplay, Without Round End.
• Multiple Language Support.
• Good looking Transparent Menus.

=== Screenshots ===
• Editor:
> Simple Tiles & Objects Editing: http://img94.imageshack.us/img94/5526/76982784.png
> Loading/Saving Feature: http://img199.imageshack.us/img199/2001/39790219.png

• Transparent Menus:
> Singleplayer selection: http://img692.imageshack.us/img692/6779/55747812.png
> Main Menu: http://img14.imageshack.us/img14/4584/76205111.png
> High Scores Board: http://img690.imageshack.us/img690/6493/90459004.png

• Gameplay:
> First Level: http://img191.imageshack.us/img191/6626/88294488.png
edited 7×, last 31.12.09 11:57:47 pm

old Re: Game: Battle Town (Current v0.0.0.1a)

SQ
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Yes, it's like CS2D editor.

I forgot to mention, it's supports multiple languages.
It means that default language are German, English, Lithuanian. You can select them already
Also you can add your own language file.
edited 1×, last 27.12.09 04:34:04 pm

old Re: Game: Battle Town (Current v0.0.0.1a)

Mumu
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Yeah it looks similar to the NES game (my guess is thats where you got the sprites).
here are some suggestions (if you take suggestions)
do make *new* game modes like say:
-collest the coins/crystals etc. (navigate the maze and collect as may coins as you can before the time runs out or be the first ho gets the targeted value.
- King of the Hill
- Capture the flag
also ... there wold be cool to see other 8-bit characters like say if you get the Airstrike powerup you get to see the 1942 guys : D
IMG:https://2.bp.blogspot.com/_cywg7wzfIBs/RnFPJNoelNI/AAAAAAAAAhE/J_xA_4Lg_gA/s320/1942_NES_ScreenShot4.jpg

Also don't forget to make levels longer that one screen.
Hope you like my ideas ...

old Re: Game: Battle Town (Current v0.0.0.1a)

SQ
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@Nemesis,
I'm planning to make "Map Community" or something to share maps.

- About sounds -
• Options > Sound
Select Advanced sounds or Classic Sounds.

@Mumu, Before all this stuff I should release at least one version.

@Skipper, Maybe New Year... 2010.01.01

old Re: Game: Battle Town (Current v0.0.0.1a)

SQ
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Ok, I will let you to make original singleplayer maps, but only after I will finish gameplay.
Sounds are from sounds library.
edited 1×, last 27.12.09 05:25:57 pm

old Re: Game: Battle Town (Current v0.0.0.1a)

SQ
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xeNium has written
Interesting... so this is Blazz's game he was talking about... hmm.. I

Nope, that's not that game.
This game was started planned before 5 days...

"That" game which I was talking about is more serious and bigger project.

old Re: Game: Battle Town (Current v0.0.0.1a)

Crazyx
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Blazzingxx has written
xeNium has written
Interesting... so this is Blazz's game he was talking about... hmm.. I

Nope, that's not that game.
This game was started planned before 5 days...

"That" game which I was talking about is more serious and bigger project.

Ah! Interesting...
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