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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

BlazingStan
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I think its will be awesome if DC will add pause-menu...
I mean,in-game u can use ESC and search for servers,look favorites,etc.
Because sometimes u dont know,is there good server with people or not,must u leave this server or not -.-

old Re: Beta 0.1.2.0 Suggestions & Ideas

Rhox
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user hobo man445 has written
more death sounds? ^ like the ones bots use sometimes " eurhhhhhahh" through the radio.


i lol'd with this

-ontopic

user Xanamaros has written
Another thing, being able to change the color of mines, and laser mines, flags.
Or just nore teams, eg. USA, Europe, Russia, Middle East, or something like that, with each team having there country/regions weapons to buy. But changing team colors in server settings would be cooler.


more teams would be good... like a FFA but with more than 2 teams

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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user Jela331 has written
This is CS2D,not Unreal Tournament.
There's just 3 teams:CT,T,Spectator

No, but it would be phat if you got a different colour on deathmatch, or you could change the colours on even a normal game. Like sa-mp. Put it that way.

old Breaking color "tag"

KimKat
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user Apache uwu has written
Multiple colors for msg,msg2,hudtxt,hudtxt2.

1
msg("©255255000Hello ©244019200There ©201920192Sir")
I second that suggestion highly.

In addition to your post I want it possible to apply a color attribute to the text chat. Also add a break color character to make it possible to escape changing whole text into a certain color and just apply the color to the designated text color area.

Such as the following example.
Quote
1
@102255102playerName@BC: @227134011chatMsg@BC
That code would then result in making their player name lightgreen of whoever is chatting and their chat message orange. The color tag would be useful for example styling text more specifically and it wouldn't overlap the whole text strings as seen with the current color function.


The @BC part is just my definition of my own suggestive break color "closing tag", it could be anything better than my definition and shorter such as @~ or something else. I hope some people are for my idea.

old Re: Beta 0.1.2.0 Suggestions & Ideas

TheTrollHammer
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Map Editor Features:
Able to Color Tiles With RGB
Able to Set Turret Health
Able to make Npcs Friendly/Enemies
Able To Edit the map with multiple People


Bugs
While typing inside The trigger names/messages, if you write anything with 'g' it enables grid.(fix it please, very annoying)

Lua
A Hook For Buttons In Lua

Game
Lag Compensation
When you get a 'Connection Lost' You Freeze, Which means you can't move/shoot.
Upto lots of screen sizes, such as "800x640", "1024x768", "1280x768", "1366x768", etc.. Or, Make it resizable.
edited 1×, last 24.08.11 05:57:34 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user KimKat has written
user Apache uwu has written
Multiple colors for msg,msg2,hudtxt,hudtxt2.

1
msg("©255255000Hello ©244019200There ©201920192Sir")
I second that suggestion highly.

In addition to your post I want it possible to apply a color attribute to the text chat. Also add a break color character to make it possible to escape changing whole text into a certain color and just apply the color to the designated text color area.

Such as the following example.
Quote
1
@102255102playerName@BC: @227134011chatMsg@BC
That code would then result in making their player name lightgreen of whoever is chatting and their chat message orange. The color tag would be useful for example styling text more specifically and it wouldn't overlap the whole text strings as seen with the current color function.


The @BC part is just my definition of my own suggestive break color "closing tag", it could be anything better than my definition and shorter such as @~ or something else. I hope some people are for my idea.


Well copyright codes are the (c) then 9 digits.

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msg("©102255102playerName: ©227134011chatMsg")

The game already knows when to switch colors.

@TheDarkHammer

There is a hook for buttons.

1
hook_use,hook_button, should be what you're looking for.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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Quote
user rizzla has written
I don't know this is bug or what...but i'm writing about this)

Move whole map

I made a simple map with decals...

Before "Move whole map"

After "Move whole map"

Save the map, then load it. But exit editor first. It worked with me once, but I never had to use it again so I can't be sure.
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