Also, deer, they walk around, graze, and when they get scared, they run!
I'm trying to make a script, that will change the unit's speed, and the speed of the walking animation on a unit state such as "hunting player" or "flee".
And then would change it back to normal when that type of behavior stopped.
How would I go about doing that... I have no idea of any commands, or anything else that actually activates when the unit changes into one of those modes. I would also need it to deactivate once the unit left the mode.