Forum

> > CS2D > Maps/Editor > Custom Maps and Stuff
Forums overviewCS2D overview Maps/Editor overviewLog in to reply

English Custom Maps and Stuff

1,435 replies
Page
To the start Previous 1 262 63 6471 72 Next To the start

old Saw 2 RELEASED! Download

Mawd
User Off Offline

Quote
Saw II - Dead Alive RELEASED!

IMG:https://img51.imageshack.us/img51/3589/facesofhorrorjigsawbyse.jpg


DOWNLOAD IT HERE:

http://www.unrealsoftware.de/files_show.php?file=657

Saw II - Dead Alive by Mod

"A must try map!"
by Mod

Why? Because..
It has Six Dangerous Traps

Remember: The only thing to survive those game, is teamwork.
NEVER kill your enemy
NEVER panic

ALWAYS choose standard match
ALWAYS trust what jigsaw said

Thanks, by Mod

Walkthrough:
Spoiler >


Credits:
Spoiler >
edited 12×, last 26.01.10 02:43:37 am

old Re: Custom Maps and Stuff

levil
User Off Offline

Quote
where's the credits for the maker of the tiles (MAGNUM/JP)
and the maker of that helicopter (DaisukeKaizama)?

old Re: Custom Maps and Stuff

Mawd
User Off Offline

Quote
sorry i didnt know it was him
but anyway thanx to him for making such a great tile
and the other makes a good job with the heli

old Re: Custom Maps and Stuff

memo
COMMUNITY BANNED Off Offline

Quote
-- Dota-Heroes Mod |D-H|
-- Download click here

∗NOte when you downland the script change the file name from "dh" to "Dota-Heroes" to work correctly.∗
-- Author BLACK_J93
-- Version 1.0 (Beta)
-- Release 2010/01/26
-- E-mail : - Email address (only visible with login) -

»Info :-
Dota-Heroes Script Based from Real gameWarCraft

»In Script :-
Levels.
8 Classes
Each Levels need more experience.
Each Level you get Credits.
Each Credits you can buy on |D-H| Market

»Classes :-
Spoiler (+)
»Axe
»Budge
»Doom bring
»Razor
»Sand knight
»Holy knight
»Dragon knight
»Tiny


»Feature :-
|D-H| Market :-
Remake Hp
Laser Mines
M1A4
AK-47
light armor
armor
medic armor

» Recovery Hp System :-
recovery system , if the hero take a hit and his Hp become Low the recovery will start with 1 hp per second (Random).

»Console Commands :-
there is 3 Console Commands
dh_give_lvl <id> <lvl>
dh_give_credits <id> <credits>
dh_give_exp <id> <exp>

» Save/Load
creates by Blazzingxx

»Maps :-
1 map :-
Dota_1.0
By me (BLACK_J93)

»Contact / Find a bug :-
E-mail: - Email address (only visible with login) -

Have Fun

old Re: Custom Maps and Stuff

Mawd
User Off Offline

Quote
Saw III - Still Death

IMG:https://img121.imageshack.us/img121/4161/2006posterssawiiiver21.jpg


COMING SOON!

Walkthrough:
Spoiler >

old Re: Custom Maps and Stuff

BetaM
User Off Offline

Quote
∗NPC Mod 1.2∗

Create NPCs, move them if you want, turn them, remove them, and even kill them!

Moreover, there is one good example of how to make lua NPCs, the Bot-like NPC (he walks randomly, and when he finds a person, he hits him, he has 100 health)

Console commands:
>npc <X> <Y> <Health> - Creates a NPC at the given coordinate and the given health
>npc_custom <X> <Y> <Image> <Health> - Creates a NPC at the given coordinate, the given health, and the given image (when you parse, make gfx/x.png, and when you script, make "gfx/x.png")
>npc_turn <ID> <DEG> - Rotates the chosen NPC (id) to a given direction (deg)
>npc_setpos <ID> <X> <Y> - telports the given NPC (id) to the given coordinates
>npc_sethealth <ID> <HP> - sets the health of the given NPC (id)
>npc_move_left <ID> <LEN> - Moves the NPC (id) for the given length (len) to the left
>npc_move_right <ID> <LEN> - Moves the NPC (id) for the given length (len) to the right
>npc_move_up <ID> <LEN> - Moves the NPC (id) for the given length (len) up
>npc_move_down <ID> <LEN> - Moves the NPC (id) for the given length (len) down
>npc_remove <ID> - Removes the given NPC (id)
>npc_attack <ID> - Gives the given NPC (id) the order to attack the nearest players (in his range)

Lua functions:
>npc_create(x,y,h) - Creates a NPC in the given X and Y with H health (returns the id of the NPC!)
>npc_create(x,y,i,h) - Creates a NPC in the given X and Y with H health and I image (returns the id of the NPC!)
>npc_turn(id,deg) - Rotates the chosen NPC (id) to a given direction (deg)
>npc_setpos(id,x,y) - Teleports the chosen NPC (id) to the given X and Y coordinate
>npc_sethealth(id,h) - sets the health (h) of the given NPC (id)
>npc_move_left(id,len) - Moves the NPC (id) for the given length (len) to the left
>npc_move_right(id,len) - Moves the NPC (id) for the given length (len) to the right
>npc_move_up(id,len) - Moves the NPC (id) for the given length (len) up
>npc_move_down(id,len) - Moves the NPC (id) for the given length (len) down
>npc_remove(id) - Removes the given NPC (id)
>npc_attack(id) - Gives the given NPC (id) the order to attack the nearest players (in his range)

Lua values:
>npcx[id] - the X coordinate of the given NPC (id)
>npcy[id] - the Y coordinate of the given NPC (id)
>npcrot[id] - the rotation of the given NPC (id)
>npchealth[id] - the health of the given NPC (id)

There is also a function in the "Your NPCs" file that is triggered after a player kills a NPC.

Download and screens: http://www.unrealsoftware.de/files_show.php?file=670

Have fun scripting and modding! =D

old FALLOUT 3 map for cs2d.beta

BartNixon
User Off Offline

Quote
Here is my map: http://www.unrealsoftware.de/files_show.php?file=673

Features:

size:321x276(Damn!It's big! )
explodable cars-few shots and *KABOOM*
itemboxes-some boxes on destroy spawn you items
GNR and Enclave radio music-7 soundtracks(to turn on music go to Galaxy News Radio building)
map similiarity 80%
working Terminals
radioactive Potomac river(go to Jefferson Memorial to purify it)
Underground-it will make your transportation faster,and you won't get to GNR without it(I mean subway)

Coming soon:sprites,doors,surroundings,more explodables,locations like White House.

I need someone who can help me finish it-place weapons on map(you will find only few items on such big map in beta...so need work)

P.S. Map of cs2d Fallout 3 http://keep4u.ru/imgs/b/2010/01/28/06/06b1a04c73f90b332207efe7706f86b0.jpg

old superSCripter v1.0

BetaM
User Off Offline

Quote
Don't you hate it when you play CS2D, and you loved to script now, without exiting the server? Well now you can script IN-GAME. Open the menu with F2 and start doing your script! You can even save the script and finish it later, after you exit CS2D! And if you forget to save - don't worry, it holds your last executed script.

Known issue:
>If you put a "," the script menu will recognise it as a diferent line, so get over it until I find a solution (like it you want to edit line 2 and in line 1 was a "," then just edit line 2, dont worry about the text there)

Everyone can script (not only the admins), so this script shouldn't be put on a public war server.

Have fun scripting! =D

Download and screens: http://www.unrealsoftware.de/files_show.php?file=798

old Re: Custom Maps and Stuff

0ito
User Off Offline

Quote
I seek the following maps (again):

[YR] City

Orly_City

If anyone has these maps please send me

old Re: Custom Maps and Stuff

BetaM
User Off Offline

Quote
∗ Houses RPG v21 ∗

Changelog:
>Added quests (4 types, a few types of rewards) (Quest Menu is in House Menu 2)
>Added easier way to spawn, get into, and park the car (just press E)
>Added soccer (for fun, not for money)
>Water changed (isn't deadly anymore, useful for shortcuts)
>Fixed the race a little
>Moved the spawn room near the arena a little to look better

Also:
>Made the choosing houses menu bigger to see the full names of players
>Almost all of the messages are white now

Download and screens: http://www.unrealsoftware.de/files_show.php?file=834

Have fun! =D

old Re: Custom Maps and Stuff

Mawd
User Off Offline

Quote
Finally! Schools over, continue making F.E.A.R. Map!
Be patient! And sorry for long time waiting.

Campaign Map:

Training - 100%
Interval 1 - Origin - 100% = Here
Interval 2 - Born - 100% = Here
Interval 3 - Bound - 15%
Interval 4 - Devastation - 0%
Interval 5 - The End - 0%

Multiplayer Map:

Training Arena - 0%
Office of Doom - 0%
Construction Site - 0%
The Dock - 0%
Building Catch - 0%
Rusty Metal- 0%

Mixed All:

F.E.A.R. 2 Full Series = 12%

Forget to say that i've uploaded a video about F.E.A.R. 2.
http://www.youtube.com/watch?v=rRFaDy9o46E

News:

(2010/4/11)
The second story explain all, said the F.E.A.R. recon has no oxygen and passed out, so, what's next?

My plan was
Spoiler >

edited 8×, last 04.05.10 04:49:08 pm

old hi

mohdshafiq
User Off Offline

Quote
i need gang town map with all gfx nd sfx

old Re: Custom Maps and Stuff

FME4Y_CQC
User Off Offline

Quote
Mod-_er_- has written
Finally! Schools over, continue making F.E.A.R. Map!
Be patient! And sorry for long time waiting.

Campaign Map:

Training - 100%
Interval 1 - Origin - 100% = Here
Interval 2 - Born - 15%
Interval 3 - Bound - 0%
Interval 4 - Devastation - 0%
Interval 5 - The End - 0%

Multiplayer Map:

Training Arena - 0%
Office of Doom - 0%
Construction Site - 0%
The Dock - 0%
Building Catch - 0%
Rusty Metal- 0%

Mixed All:

F.E.A.R. 2 Full Series = 5%

Forget to say that i've uploaded a video about F.E.A.R. 2.
http://www.youtube.com/watch?v=rRFaDy9o46E

News:

I'd like to say thank you to all players!


lol mod_er i making this thing just like you, i dint have 50% finish only because avery time i reach by 20 % my pc broke down and i lost files, i dont remenber to do back-up
To the start Previous 1 262 63 6471 72 Next To the start
Log in to reply Maps/Editor overviewCS2D overviewForums overview