But heres what I want to do: I have an object that I can assemble as an item and build like a tent. It looks like a little treasure chest. But it's a portable storage. I've got the assembling & building part done OK.
I also got the part with the exchange done OK. But my main issue is trying to pack up the storage, but only if its empty. (I was using countstored).
Basically: When you click the object, a menu will come up asking you if you want to put things in it or pack up the storage. If you try to pack up the storage with items in it it'll give you a red text.
Any suggestions?