@DC wäre das nich eigentlich nen Worklog Kommentar wert?
edited 2×, last 17.11.06 08:32:42 pm
on:start { addstate "unit",1,1; timer 0,10000,1,"stopbleeding"; } on:stopbleeding { freestate "unit",1,1; }
on:start { addstate "unit",1,1; statevalue "unit",1,1,0; timer 0,10000,1,"stopbleeding"; } on:stopbleeding { freestate "unit",1,1; }
on:trigger { damage "unit",1,1; }