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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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user DC has written
@user r4ndxm: I don't understand that request. Please explain it.

Have you ever think about some multithreading ?
And again, LuaJIT, I support that !

Also, it would be very useful if we were able to use the more tag on the serverinfo.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user _Yank: Please read all suggestions to avoid suggesting the same stuff over and over again (talking about the LuaJIT suggestion). And how is your post related to the quote? Your quote is totally random and misplaced.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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@user _Yank: If you're supporting LuaJIT implementation, you're already supporting multithreading. LuaJIT has the foreign function interface module (FFI) which provides all the supported operating system functions. With that, anyone will be able to implement multithreading. Unless you meant multithreading in other cases, like when you are connecting to the CS2D IRC chat.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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@user Starkkz: You got me wrong, I was talking about mulithreading on CS2D not on lua, we already can do that. We should at least have 2 threads for CS2D. It would give us some performance. Example, on the lighting engine or on the network ( pretty sure that would reduce the frame jitter problem ). But yeah...
edited 1×, last 01.08.14 11:56:06 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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@user _Yank: That would require a lot of hard work, it could even break some internal code on the core of CS2D. But still, it'd be nice to run the graphics stuff in a thread and the networking stuff in another one.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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General comment about multithreading: CS2D is not built for multithreading. It wouldn't be efficient at all and I doubt that it would give a noticeable performance boost. It's probably not worth the effort.

@user r4ndxm: Server scripts are not send to clients anyway. For other stuff: Don't use it on public severs if you don't want others to have it. They have to receive that stuff so there is always a way for them to save it.

old UI changes

Sukhi
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@user DC: Isn't it time for CS2D to have some love and care put to the UI. It would be nice for it to be less CS 1.6 and more CS:GO.

Also an option to revert to the original if there is any issues with some people's preformance
edited 1×, last 04.08.14 10:13:22 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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@user Pagyra: wow nice idea, DC i hope you take care about.

@oi : as i know in cs2d impossible to eqip gas mask by "equip (id) (gas mask id)", and some others...hasn't problem if can be possible.
(sorry if it is already written)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Nixo
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NPCS are annoying im making a big map and i want to add alot of NPCS but when i add over a 100 i have to go though all of them and put the NPC i want it would be easier if there was like NPC_SNARK NPC_HEADCRAB

Sorry for bad english

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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@user tek69: If m134 will got delay 1 sec, it will attack slowly, than aug...like a scout, maybe...This weapon attack so fast, that's why in is 400 ammo clip, 6 barrels.-> also damage is small, variaton is big, ideal for this.
Sorry, my english ...afff
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