_Yank &
Mora.Please leave and stop post sh*t.
General
Ideas for CS2D - READ THE FIRST POST (OP)!
_Yank &
Mora.
§3.1 - No posts which offend/provoke/insult (flame)
§5.1 - Show good behavior and simply don't be a stupid asshole
Thug Life: They are right though. This idea is bad and very dangerous. Every idiot can open a server, including assholes and hackers. Also everybody can steal names of well known servers and pretend to be the original provider of such a server. So people could easily host servers to destroy the systems of innocent players. There is no doubt that this would happen a lot and it's also obvious that this would be the death of CS2D because nobody wants to start a game which can potentially destroy your entire system.
DC: I understood your point. I just said my opinion. Anyway, you decide.
Thug Life: This doesn't change anything. The entire principle of your idea doesn't work well in reality. It's not just about the type of punishment (system destruction or cs2d client destruction). Everyone can host a server and everyone could abuse this.
useigor 
DC: ?
StirlizZ-Fapicon: Something comparable has been requested recently already. I don't find my reply so I'll repeat myself here. The problem is that the light engine is too slow or even crashes on some systems. Therefore I won't force-enable it.
reqcld (mode 3) +
clientdata
DC: , wow, nice. I didn`t think about this lua command. I think it will be helpful.
DC: , there will be any optimizations of light enigne in upcoming versions?
StirlizZ-Fapicon: I don't know. The light engine has one of the lowest priorities I can imagine. Also I didn't even develop it (
SQ did).
Pagyra: There is no "global USGN statistics server" and there won't be one. Of course I already thought about it (years ago when introducing the USGN) but it would be too easy to trick it with manipulated data. Either with Lua scripts, simple commands or hacks/packet manipulation. This would ruin the stats and make them pretty useless.
DC: I understand you and I think that if you do:
Hajt: Such people still exist and there are also many areas on this world were the maximum bandwidth is very limited because of missing/outdated infrastructure. That modem/ISDN caption stuff is just there as additional info. Even some people with DSL should consider to use slow/average depending on their connection / the connection to the server. Also it's not only relevant for the client connection but it can also be used on servers with a weak connection to improve the overall performance. Changes in this setting are so very visible because it is not interpolated (same for the scrolling of the spectator camera which maximizes the effect and makes it look worse than it actually is). Its impact on gameplay is minimal though. Bad pings and lag spikes have a significantly higher impact - and these can be reduced in some cases using this setting.
freelock in mode "own team only" for spectators
possibility to connect Counter-Strike 2D and PunkBuster
shortcut to the server via address e.g. cs2d://127.0.0.1:36963
replays, demo or whatever
default value for debug 0
save to file data about of ON or OFF map/fog in spectator mode
possibility to paste text in console
Hajt has written
shortcut to the server via address e.g. cs2d://127.0.0.1:36963
DC has writtenREGEDIT4 [HKEY_CLASSES_ROOT\cs2d] @="URL:cs2d Protocol" "URL Protocol"="" [HKEY_CLASSES_ROOT\cs2d\shell] [HKEY_CLASSES_ROOT\cs2d\shell\open] [HKEY_CLASSES_ROOT\cs2d\shell\open\command] @="\"C:\\Counter-Strike 2D\\CounterStrike2D.exe\" \"%1\""
Change the path behind the @= if necessary. Note that double backslashes have to be used.
Save it as a textfile with the extension ".reg".
Execute it by double clicking it (confirm the message that pops up with yes/ok)
Join links should work now for CS2D
Same thing for CC, just change all occurrences of cs2d with cc and specify the path to CarnageContest.exe!