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if sample==nil then sample={} end
sample.classes={}
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
menu(id,"Select your Class,Scout|Attack/Offensive,Soldier|Offensive,Pyro|Offensive,Demoman|Defensive,Heavy|Defensive,Engineer|Defensive,Medic|Support,Sniper|Support,Spy|Support")
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id,b)
	if b == 1 or b == 2 then -- Where b = button and 1 = f2; 2 = f3; 3 = f4
		sample.classes.classmenu(id)
	end
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Class") then
if (sel>0 and sel<=9) then -- deleted "if sel>=0" because even if player wants to close menu, it kills him.
sample.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
-- Scout
if (sample.classes.class[id]==1) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 13")
return "50,6,11";
end
-- Soldier
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 200")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 8")
return "50,11,48";
end
-- Pyro
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 175")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 10")
return "50,11,46";
end
-- Demoman
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 175")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 9")
return "50,51,49";
end
-- Heavy
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 300")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 7")
return "78,10,40";
end
-- Engineer
if (sample.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 10")
return "74,6,11";
end
-- Medic
if (sample.classes.class[id]==7) then
parse ("setmaxhealth "..id.." 150")
parse ("speedmod "..id.." 10")
return "50,85,21,82";
end
-- Sniper
if (sample.classes.class[id]==8) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 10")
return "69,3,35";
end
-- Spy
if (sample.classes.class[id]==9) then
parse ("setmaxhealth "..id.." 125")
parse ("speedmod "..id.." 10")
return "50,4,84";
end
end
--------------------------
-- You Can't buy --
--------------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
return 1
end
-----------------------------
-- You can't catch stuff --
-----------------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
if (type>=61 and type<=71) then
return 0
end
return 1
end
-------------------------
-- You Can't Drop --
-------------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
return 1
end
-----------------------------
-- DEAD Don't drop things --
-----------------------------
addhook("die","sample.classes.die")
function sample.classes.die()
return 1
end