I mean def_extend can't define any combis, can it?
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Stranded II Scripts Define combi without editing any .infDefine combi without editing any .inf
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I mean def_extend can't define any combis, can it?
however, if you only want to add combinations (without editing or removing old ones) you can create your own combination.inf file. have a look at the default ones in the sys folder and you should be able to figure out their naming convention.
if this is meant for a map you can then simply add this file together with the map file and give instructions on where to place each.
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