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English Greenhawk's Battlefield 2D Mod

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old Greenhawk's Battlefield 2D Mod

Greenhawk
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Welcome!

So I'm in the process of making a Battlefield 2D mod. I know there's plenty of these on the forum already, but I want to give it a shot, so please bear with me.

INFO


> Modes

• Team Deathmatch Mode
• Rush Mode (probably a modified Bomb defusal mode)
• Conquest

> Sprites and Sound

file cs2d MPiece - Battlefield 3 Weapon Pack
file File does not exist (14708)
• Also using sound files from the battlefield series

∗ Overall Progress ∗

> 1. Sprites (~60.25%)
> 2. Sounds ( 50.15%)
> 3. Maps (5.001 %)

Avg Overall Multiplayer: 38%

> I know people don't care for map maker requests but, if anyone's willing to make some Battlefield maps for me, it would be greatly appreciated. I don't want to force anyone. Like I said, I can make them on my own if I am unable to search out help.

> Please feel free to post suggestions on this game and please express your criticism.

old Re: Greenhawk's Battlefield 2D Mod

Yates
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Easy as hell. Here it is:

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function bf_rankupdate(id,gain)
	Player[id].exp = Player[id].exp + gain
	if Player[id].exp >= rankexp[Player[id].rank+1] then
		msg2(id,"©000255000You have been promoted!@C")
		Player[id].rank = Player[id].rank + 1
		freeimage(Player[id].ranki1)
		Player[id].ranki1 = image("gfx/yates/lua/ranks/"..rankloc[Player[id].rank]..".png",0,-1,200+id)
	end
end

Now if you want to use this just build around the Player variables and add experience on kill/assist and you should be fine.

old Re: Greenhawk's Battlefield 2D Mod

Dousea
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My Battlefield mod is the worst. I don't know anything about Lua that day.
Currently I'm experimenting some kind of squad system from Battlefield.
I hope you really sure about your mod.
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