1
2
3
4
5
6
7
8
9
10
2
3
4
5
6
7
8
9
10
on:impact { 		$tmp=impact_class(); 		$tmp2=impact_id(); 		//+25 Critical Hit on Flesh 		if (compare_material($tmp,$tmp2,"flesh")==1){ 			damage $tmp,$tmp2,25; 		} 		freevar $tmp; 		freevar $tmp2; 	}
1
2
3
2
3
local $r; 		local $id; 		$r=random(1,7);