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11 comments858 kb, 412 Downloads

old Lua BNet library (Windows only)

Starkkz
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This script is based on BlitzMax's BNet module, so it uses the same functions for sockets in Lua. Yet just created this for windows operating system.

Spoiler >


The DLL is writen in BlitzMax (using makedll bin) and requires another modules to be compiled, so I choose to not to give the source code.

You can find in internet some examples of BNet module, but I added an example of a TCP server in the file.

HOW TO USE?
After installing the DLL file in your CS2D folder, you have to add this to your script.
Quote
libInit = package.loadlib("the path to the dll","init")
libInit()


for example
Quote
libInit = package.loadlib("lib/socket.dll","init")
libInit()


Errors
If you find any error, please send me a private message.

Credits to Vertex for BlitzMax's BNet module.

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edited 4×, last 21.10.12 01:45:45 am
Approved by Seekay

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858 kb, 412 Downloads

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Starkkz
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@user mafia_man: Yea, I got them both. But it isn't that easy, BlitzMax doesn't support building DLLs so I had to find a command line for windows, now I have to do the same but for Linux (.SO Files)

old

Infinite Rain
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WELOLOLO I like it :3
I like it!

old

mafia_man
User Off Offline

To compile it for Linux OS you need to compile it on linux with linux version of blitz max.
I like it!

old

Starkkz
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Still, there are VDS servers based on windows.
I made it if someone needed it, but I'm trying to search a way to compile a .so file for the Linux OS.

old

oxytamine
User Off Offline

Windows sucks. But file is good (I think).

old

tom282f3
User Off Offline

I dunt care I luv Windows.
I like it!

old

Infinite Rain
Reviewer Off Offline

Yeah, as DannyDeth said
Lot of servers is running in linux.
I like it!

old

doroemon
User Off Offline

Nice job,I like it~!
I like it!

old

DannyDeth
User Off Offline

Lol, you may as well not bother uploading this kind of stuff if it is Windows-specific. I'd say at least 95% of CS2D servers are running on top of Linux, so no server could possibly use this.
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