Stranded II
Scripts blocks on each other blocks on each other
2 replies hi there people,
i was wondering if there is a script to place 2 blocks on each other (like in minecraft)
so when you mine the upper one, the lower one still stays.
thx already,
and sorry for my bad English. I think it might be possible, using a location finder.
But, it would be a large, and complicated script, that would have to include every block in your minecraft mod, and for sand, it would have to run every sec... make a model of a simple cube and divide it into 6 different models, 1 for each side of the cube.
then make your own type of info.
write a script which you write into the global script box of a map which starts an event upon on:start.
when this event is triggered there shall be created plenty of the new infos, in a pattern like the blocks in minecraft.
you can use loop, loop_id, create, setat, rpos and some variables for this.
write a script into the definition file of the info so that when it is created it will create one of each of the different pieces which form a cube together.
use setat to do place the tiles at the info.
then write different scripts into each of these tiles so that a new info is created when it is used and e.g. when using the upper tile of an existing cube the new info for a new cube is created above the already existing cube.
you can do this by using setat and rpos again.