At first I used alterobject but they kept sinking underground (and underwater). So I tried to get the coordinates but it did the same thing and I figure I'm doing it all wrong. Suggestions anyone?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
### Stone Bridge (Open) id=307 name=Stone Bridge (Open) group=building icon=gfx\icons\icon_bridge.bmp model=gfx\bridge_open.b3d autofade=1000 health=20000 mat=stone behaviour=aligntowater col=3 script=start 	on:use { 		local $x,$y,$z; 		$x=getx("self"); 		$z=getz("self"); 		$y=gety("self"); 		$id=create("object",308,$x,$y,$z); 		free "self"; 		play "vehicle_move.wav"; 		} script=end ### Stone Bridge (Closed) id=308 name=Stone Bridge (Closed) group=building icon=gfx\icons\icon_bridge.bmp model=gfx\bridge_closed.b3d autofade=1000 health=20000 mat=stone behaviour=aligntowater col=3 script=start 	on:use { 		local $x,$y,$z; 		$x=getx("self"); 		$z=getz("self"); 		$y=gety("self"); 		$id=create("object",307,$x,$y,$z); 		free "self"; 		play "vehicle_move.wav"; 		} script=end