Each enemy you kill earns you a specific amount of XP for the same skill, like Hunting. For example, a normal zombie would be worth about 2 XP, and a Berzerker (refer to the mod) would be worth 10 XP.
As a test, I made a different "iskill" script for the Berzerker:
iskill_huntbigguy- and put in his script, so:
on:kill { event "iskill_huntbigguy",global;}
And in the "iskill_huntbigguy" section in the "game.inf", I put in:
on:iskill_huntbigguy{ incskill "hunt",10,"Hunting";}
Yet, in game-play, as I kill enough of these guys to advance a level, the "Level UP!" script doesn't play.
Mind you, it is also supposed to share the "$hunt". What can I do?