This is for Objects section:
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### arrow
id=55
name=Arrowed
group=stuff
icon=gfx\arrow.png
model=gfx\arrow.b3d
fx=16
scale=0.5
col=1
health=5
mat=wood
autofade=5000
script=start
	on:create{
		timer "self",300000,1,"freearrow";
	}
	on:use {
		find 53;
		freetimers "self";
		free "self";
	}
	on:freearrow {
		free "self";
	}
script=end
And this is for items_weapons section (changing arrow script)
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### Arrow
id=53
name=Arrow
group=ammo
icon=gfx\arrow.bmp
model=gfx\arrow.b3d
fx=16
behaviour=ammo:59,ammo:60,ammo:61
scale=0.5
mat=wood
weight=5
info=Arrow with stone end
damage=16
healthchange=0
script=start
	on:impact{
		$arrowpitch=getpitch("self");
		$arrowyaw=getyaw("self");
		$arrow=create ("object",55);
		$arrowy=impact_y();
		if(impact_ground()==1){$arrowy+=5;}
		else{
		$arrowy+=2;
		}
		setpos "object",$arrow,impact_x(),$arrowy,impact_z();
		setrot "object",$arrow,$arrowpitch,$arrowyaw,0;
	}
script=end
NOTE:This is for my mod if there be some problems!
Can you help me upgrade it? If yes here is list what should be fixed/added
-Pitch and yaw must be corect
-do not cast on flesh units and glass material (drop function)
Anyone help?
edited 1×, last 28.04.12 07:24:18 pm
Arrows hit and stay!
1 
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but thanks again
Mc Leaf