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old [WIP] MOBA Mod

EngiN33R
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A few people asked me what my next mod is going to be. Here it is.

user Tobey and I have had an idea to create a mod that will make CS2D into a MOBA game. The mod is already in development, however it is in early alpha stage.

I'm making it customizable to the fullest, basically making almost everything able to be changed by the user. You can make it into DotA, or LoL, or HoN, or whatever else you want. The default package will contain a copied Dota 2 version and a personally customized version.

Current list of developers:
user EngiN33R - scripting
uprate6 - scripting
user Flacko - scripting
user Apache uwu - scripting
user Tobey - mapping, graphics
user Aether - mapping
user Alistaire - graphics
user Yates - mapping
user palomino - legal counsel


Done so far:
> Character selection. Big amount of characters per team - 100 pages per menu (or 100 pages per class - see below). Upon picking a character you will be prompted if you're sure you want to play that character. You may write 'repick' to change your selection, or 'confirm' to confirm it.
> Customizable classes for each team. Similar to DotA's Strength, Agility and Intelligence classification. 100 pages of characters for each class, 9 classes max.
> Character stats. So far based on DotA (Health, Mana, Armour, Strength, Agility, Intelligence, Magic Resistance, Movement Speed, Base and Increased Attack Speed etc.)
> Completely customizable character skills (abilities). Unlimited amount of them can be added to a character. Called by means of writing 'skill [number]'. Upon activation perform a player-defined function. Chat commands may be binded to keys on your keyboard to add a more authentic feel.

To-Do List:
flame Implement creeps
flame Implement buyback
flame Implement items
flame Implement shops
flame Make stats completely customizable



Hero List (Dota 2 version) >


Any suggestions are welcome, if you can come up with something worthy and new - we're sticking to universal MOBA standards, and since aside from core functionality most of the features are going to be customizable, generating ideas won't be as easy.
List of things not to suggest >

The above list may be modified at any time, check it before you generate or post your idea in this thread.

If you want to join the development team, post in this thread, your application will be considered.

I would like to announce that we're sharing the SVN repository for the mod. If you want to try the mod right now, you can download the latest version from the dev repo tree. Pay attention though, because it's often updated, so don't forget to update your local version regularly.

SVN details >


There is now an IRC channel for people who want to talk directly to developers about the mod or have problems with it. Link: irc://irc.otherworlders.org/#MOBAhelp

Any kind of feedback on the mod is also welcome and appreciated.
edited 8×, last 25.07.12 12:00:45 pm

old Re: [WIP] MOBA Mod

omg
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omg lol thats huge!
can we get the script somewhere? id like to see it

old Re: [WIP] MOBA Mod

EngiN33R
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@user BlazingStan: You either work or procrastinate. I don't want this to end up like everything I do.

@user omg: Sorry, but the code will be released along with the rest of the mod. If you have particular interest in some parts of the script, let's discuss in Skype or PM.

old Re: [WIP] MOBA Mod

omg
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oh nvm then, i was just looking for stuff to do over the summer, preferably coding

old Re: [WIP] MOBA Mod

EpicCrisis
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Similar to Tibia type of game, RPG? The map better be good because the Tibia map just sucks. Oh yeah, it would be great if the map is super big so you can have multiple towns and zones. I'll just wait and see what happens.

old Re: [WIP] MOBA Mod

EngiN33R
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@user omg: If you want to help then help is welcome. I thought you wanted to just look at the code.
edited 1×, last 05.07.12 09:31:53 pm

old Re: [WIP] MOBA Mod

EngiN33R
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user EpicCrisis has written
Similar to Tibia type of game, RPG? The map better be good because the Tibia map just sucks. Oh yeah, it would be great if the map is super big so you can have multiple towns and zones. I'll just wait and see what happens.


Do yourself and everyone a favour, read about the game DotA Allstars.

@user BlazingStan: Do you have Skype or any other IMs? PM me about that.

old Re: [WIP] MOBA Mod

Avo
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@user EngiN33R: I would join and help maybe with some scripts, if you want, but I think you won't need support with them

old Re: [WIP] MOBA Mod

Suprise
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I'm sorry but I don't know what is MOBA..
Can someone tell me what is it?

old Re: [WIP] MOBA Mod

EngiN33R
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user Flacko has written
I'd like to help scripting. Not sure if your team is already full


Oh no, thankfully (or sadly) it's not, so you're more than welcome.

@user Suprise: I should specify it in the OP. MOBA, otherwise called Action RTS, is a genre of games including the Defense of the Ancients mod for Warcraft, League of Legends, Heroes of Newerth, Bloodline Champions etc. You take control of a hero and fight along with your teammates against a team of foes. The heroes have different abilities and items at their disposal to aid them in achieving victory. You can look it up.

old Re: [WIP] MOBA Mod

Apache uwu
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Love to help if you don't have enough people for scripting. Shoot me a IM on xfire on what to do.

old Re: [WIP] MOBA Mod

Tobey
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So far, in old DotA-style, we made up the heroes for the game. We chose 5 of every role and 15 per alliance (Radiant/Dire). We elected them by their unique abilities and playability, but also old-school heroes like Lich or else.

Spoiler >


That's it for right now. If you want a hero added, you can simply write in this thread or something.
Also, I want to thank anyone contributing to this Mod and we really appreciate ALL of help we can get!

Thank you!
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