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English wich tools were used to create stranded 2?

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old Re: wich tools were used to create stranded 2?

DC
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Quote
It's actually in the credits.
It has been programmed in Blitz3D (www.blitzbasic.com)

The rest:
credits.inf has written
!1 - GRAPHICS -

Peter Schauß

Bitmap Fonts:
Unreal Software's Bitmap Font Wizard

Models:
Milkshape 3D
LithUnwrap
3D Studio Max

Interface/Textures:
Microsoft Paint
Micrografx Picture Publisher
Adobe Photoshop

Sky Textures:
Terragen

Model Debugging Process:
Andreas Wolf aka DaDDy_Devil





!1 - SOUNDS -

Menu Music:
bod (www.bodmusic.de)

Voice (English):
Magnus Holvold (www.magnulus.com)

Voice (German):
Manuel Senfft (www.tagirijus.de)

Music/SFX:
Peter Schauß
Internet
www.flashkit.com
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