Now It seems with how I have it now its if the player is close to a nearby fire... What have I done wrong? Also If someone could show me how to make it check if a campfire is in range.
on:use {
if ((count_inrange("state",5,50)+count_inrange("state",4,50))>0){
dialogue "start","sys/scripts/campfire.s2s";
}else{
msg "I need a fire.",3;
speech "negative";
}
}